Teach physical computing through project-based lessons using Arduino.

Project-Based Lesson Design

The SparkFun Inventor’s Kit is divided into five major projects, or units, encompassing 16 circuits that progress in difficulty as new STEM concepts and components are introduced. Students will build games, alarms, sensors and an autonomous robot as they work through the guidebook.

Access to Qwiic Ecosytem

Once students are ready to move beyond the components found in the SparkFun Inventor's Kit, the included RedBoard Qwiic makes it easy to expand learning to one of the more than 30 sensors and accessory boards available within the Qwiic Connect System.

Coding Challenges

At the end of each circuit, ideas for modifying the code or circuit are provided to extend students’ learning and fuel ongoing innovation.

Breadboard-Friendly Components

The SparkFun Inventor’s Kit includes breadboard-friendly components to make circuit building even easier for those just getting started. Because no soldering is required to build circuits, all parts are reusable.

Robotics Ready

Two wheels and a pair of gearmotors enable students to create their own robots - starting with remote-controlled and moving into autonomous robots.

Limitless Possibilities

The components included in the SparkFun Inventor’s Kit can be combined in almost limitless ways to extend learning beyond just the circuits and projects in the guidebook.

Covers Foundational Electronic Concepts

In addition to learning about each of the parts included in the kit, as students work through the guidebook they learn about the basics of electricity and coding.

Polarity
Polarity
Series and Parallel Circuits
Series & Parallel Circuits
Ohm's Law
Ohm's Law
Analog vs Digital
Analog vs Digital
Binary Number System
Binary Number System

Semester or year-long EE course for high school.

The 16-week course contains lectures, workshops and design projects that will introduce students to key engineering skills. The SparkFun Inventor’s Kit v4.1 Curriculum includes instructor resources such as a syllabus, worksheets, sample code, quizzes, glossary and more.

Hello world!

Teaches Physical Computing - Combining Hardware and Software

By focusing on both the hardware and software sides of circuit building, students gain the big-picture view of what it takes to create an electronics project and are better prepared to enter the workforce of the future. An understanding of electronics is a core literacy that opens up a world of opportunities in the fields of robotics, Internet of Things (IoT), engineering, fashion, medical industries, environmental sciences, performing arts and more and can be found in a number of CSTA and NGSS standards.

Training and Professional Development

SparkFun offers professional development to make it as easy as possible to implement SparkFun Inventor’s Kit in your school or district. Options include:

Initial implementation Training

One-day training that provides an immersive experience with the SparkFun Inventor’s Kit and prepares educators of any skill level to immediately implement coding and physical hardware in the classroom.

Ongoing Support and Consultation

Fully customizable to meet your needs. This training can be used for anything from advanced content creation to co-teaching to troubleshooting or inservice training.

Training of Trainers

A three-day training of your trainers to ensure their are in-district experts to support and sustain implementation of the SparkFun Inventor’s Kit within the district.

Arduino for Educators

This five-day, summer training provide educators (middle school and up) a foundation in electronics, programming, computer science and computational thinking for the classroom, based on the SparkFun Inventor’s Kit.

More Information about PD options