Invent to Learn: Making, Tinkering, and Engineering in the Class
When exciting new technologies combine with hands-on traditions, the classroom becomes a makerspace where learning soars.
This book explores how to join the exciting maker movement and turn any K-12 classroom into a center of innovation. 3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today’s student and make computer science and engineering easily accessible.
- Author: Sylvia Libow Martinez & Gary S. Stager, Ph.D.
- Publisher: Constructing Modern Knowledge
- Press Paperback: 252 pages
- ISBN 10: 0-9891-5110-7