Invent to Learn: Making, Tinkering, and Engineering in the Class


When exciting new technologies combine with hands-on traditions, the classroom becomes a makerspace where learning soars.

This book explores how to join the exciting maker movement and turn any K-12 classroom into a center of innovation. 3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today’s student and make computer science and engineering easily accessible.

  • Author: Sylvia Libow Martinez & Gary S. Stager, Ph.D.
  • Publisher: Constructing Modern Knowledge
  • Press Paperback: 252 pages
  • ISBN 10: 0-9891-5110-7